SIMCHG

WHAT? Bulletstorm; It is possible that the main shooter next year.

WHERE? London.

HOW? Bypassing the airport collapse, break into the British office of Electronic Arts, and then jump back to Russia – a couple of days before Sheremetyevo and Domodedovo will be closed.

At the end of our past, we asked for why in Bulletstorm All these glasses, when you can tear the monsters with a whip to pieces, shoot with chain grenades and shoot hot cannon cores. In order to answer this question once and for all, we went to the developers again and now we say with confidence: glasses are Bulletstorm fuel, this is blood that drives his entire body. It's hard to believe, but even without glasses to even flog the bastards with a whip through the puntes buttocks can be sad.

No glasses can be seen +100

Glasses, first of all, is an occasion to re -call a single campaign. “Imagine that each stage is a racing circle. You can drive it over and over again, constantly improving your result, ”explains Jonathan Goddard, project producer. It sounds corny, but Bulletstorm is really arranged so that you will probably want to truly check your strength.

A suitable metaphor was prompted by the game itself: there is a mining level where the whole army of bandits brings the mountain rock. The main drill tool is a hefty spiked wheel. Outwardly it resembles the wheel of a tractor, only with a diameter with a skyscraper. Kindly moves along the rail, leaving behind a deep furrow in a torn ground. And, of course, one day it, according to the Chekhov covenants, will break off the mounts … What begins on, it is difficult to convey in words. The hellish mechanism confidently goes after the heroes, screaming from him on the trolley, simultaneously smooths the hills with the ground, breaks the rocks, crushes all living things and, in general, changes the map of the heights of the whole https://sister-site.org/ltc-casino/ planet.

Bulletstorm behaves in the same way. This is a rail shooter that fell off the rail and crushes everyone. On the one hand, this is not a spentbox, because the levels are closed. On the other hand, each stage can go through a thousand dozen ways. A truly unusual weapon, a lot of traps (all kinds of traps, presses, carnivorous plants) generate hundreds of interesting situations, but the main source of diversity is physics.

This is by no means about the complete destruction of the environment, which is now carried away by everyone who is not lazy. On the contrary, attention PEOPLE Can Fly And Epic Games focused on physics of not very solid bodies. Shoot the running enemy in the leg – and he will crash to the ground at full speed. Close his torso with a whip and pull it – it will not turn into a lifelessly dangling carcass, but will frantically kick, swear and shoot in all directions. Finally, even when chain grenades squeeze the enemy’s neck, he tries to pull them off with all his might, like a victim of the epic “drank” – a trap from the head.

Text mode +100

The game is perfectly aware of its features, she knows her price. Each possible abuse of the enemy is carefully included in the list of murders (skills); it is a few hundred names in it. Thus, killing enemies and knocking out glasses from them, you are not competing in the notorious number of frags. You prove your ability to control the world Bulletstorm. It is difficult to come up with a more responsive interaction system. Each murder is emphasized by the inscription over the defeated enemy, you know exactly what exactly was done with him and how many points you received for it. Gradually you get a taste and instead of thoughtless fooling, you begin to consciously build combinations of deaths. One monster was pushed into the abyss, the second was pierced by the throat, the third was forced to breathe with poisoning gases, which is why he shot all the comrades – the screen immediately blooms with the inscriptions: Vertigo, Gag Reflex, Toxic ..

In this light, a completely new minig appears in a completely new way. “COME HERE, SEXY”, – this is how the main character addresses him. This miracle cannot be worn with you – it is so good that in a moment it destroys the thin balance. You just have to direct six of its trunks towards the opponent group and press the descent, as the screen will immediately fill up with numbers and inscriptions. Three you just shot your heads, four – testicules, a couple more remained without legs … Each action goes into offset, excitement is indescribable. Translating into the language of MMO, it was as if you killed some boss, and epic swords and armor suddenly sprinkled from it in the rhythm of machine-gun bursts.

Kill with Skill

“Well, as much as you want? 20 will go?" – with approximately such words, EA employees responded to our request to give several characteristic examples of skilleshots. Please remember that the more often you use the same technique, the less points you earn. Experiment, play bright and varied!

Vertigo Place the enemy into the abyss. Trip Wire Shit the running enemy from your feet, and then finish. Leaked Plant the enemy on the head of a parasite-noma, and then shoot your head. Bullet Kick Fuck the enemy and shoot.
Headshot Well, and so it is clear. Prouded Put the enemy on a cactus. Fire in the Hole Когда у босса отвалилась броня, укрывающая ягодицы, дайте ему пинка под зад, а потом выстрелите туда же. Bullet Slide Say the enemy with a seduction and shoot.
Topless Shoot the upper body. ENVIRO-MENTAL Death with any element of the environment. Full Throttle Kill at least two enemies with one burst. X-Ray In a forced mode, kill several enemies in one projectile.
Bottomless Shoot the bottom of the body. TOXIC LOVE Kill the enemy, being poisoned gas. Gag Reflex Shoot the enemy throat. SlamDunk Throw enemies into the air with a whip, and then drive into the ground.
Mercy Shoot in the groin, and then shoot or shake your head with your foot. Nominated Kill the enemy while Nom parasite is sitting on his head (no matter what it means). Trap Shooting Kill the enemy thrown into the sky a whip. Nom-Nom Throw the enemy into the mouth of the skeleton of the dinosaur.

Festive salute +50

In addition to a minigan in London, we were shown two new trunks, both are brilliant. The first is such a remark of a rocket launcher from unforgettable Blood. In the shooter Monolith missiles, if you remember, burned right in the belly of a wounded monster. The creators of Bulletstorm went even further: the shot is not only burning the victim – the enemy himself turns into a festive joke. It is covered by a sheaf of cheerful sparks, a characteristic whistle is heard, the body of the unfortunate soars into heaven and there explodes with a New Year's salute.

Bu equity rule +50

The second device is even more wild. This is a drill. According to the principle of operation, the device is similar to a cult columet from Painkiller , But there are two nuances. Firstly, the enemy pierced by a giant screw not only seduces to the floor-he also spins. Secondly, the drill, like any weapons in the game, has a forced mode, and here it is truly that unlimited expanses are opened for cynical bullying of enemies. The first shot, you pierce the monster with a huge spinning drill, and then … Choose where this drill will fly further (of course, along with the enemy attached to it). In such an interesting way, you can string the whole skewer of opponents, and then also confuse it to some wall!

Left 4 Fun +100

Imagine how terrible the number of all kinds of skill combinations will give these trunks at the same time as we wrote about in past numbers (chain gun, Scotgan, shooting hot air, a gun with nuclei). Now multiply all by four, because further we will talk about multiplayer.

Last time, we somehow did not try the whole charm of the undertaking. Now everything was serious: three EA employees specially left us all things (one even left the meeting) for the sake of a really important lesson – a cooperative multiplayer session.

It is in the multiplayer mode that the skill system reveals itself by one hundred percent. Battles take place on special arenas, where each square meter is simply dotted with traps (almost like in Super Meat Boy , Only traps – for enemies). The skeleton of the dinosaur waits for you to throw fresh meat into him, in the middle of the map – the abyss in which the black whirlwind raises and sucks the defeated monsters, and even about such banal saws, and you don’t need to remember – they are everywhere everywhere.

Pionerbol +100

The battles take place in rounds, each time the monsters become stronger, and at the same time the obligatory number of points that must be typed with skilleshots rises. The first three rounds are so normal Serious sam Four: run on the map, cheerfully send everyone to the next world. OP! Someone managed to tear the enemy in whips in two, well, good.

Closer to the fifth round, the situation is changing. The command skill becomes a prerequisite and the only condition for passing. For each team murder is accrued in two, or even in a hundred (!) times more glasses than for a single.

As a result – you just can't shoot at enemies here. Only together, only distributing responsibilities. Previously, you will have to learn the bike all the possible skills (see. insert), and then use only them. Just like in basketball: one throws the ball onto the ring, the other scores on top (by the way, the game just has a Slamedank skill – this is when one player throws the enemies into the air, and the second drives them into the ground), one does a pass, the other scores. At a certain stage, the team skill turns into your basic action, an indispensable component of gameplay. If someone suddenly fools away, the monster himself shoots, by the end of the battle the phrase “what have you done, #$%^” will certainly sound in his address.

Bullet commander

Adrian Khmelyazh, the head of the development of Bulletstorm – especially for "Gambling".

The whip seems to us a rather risky weapon for a modern shooter. How difficult it was to debug his work?

Remember the scene from the movie "Indiana Jones and the Last Crusade", where Indi should take a step into the abyss? With a whip, it was just the same – we took up a business, which at first glance seemed absolutely failure, but in the end we were saved by a miracle.

The bottom line is about. Let's remember what can be done with a whip. You can hook them with the enemy, pull them up to yourself, and then shoot in flight while he is “floating” in slow time. The enemy can be expelled because of the shelter, because of the wall-generally from. That is, a whip is an absolutely cheat weapon, it breaks the balance. Stand behind the wall, catch enemies one at a time, kill.

What is done with such weapons in professional development teams? He is tested. They are worshiped.Limit. So we did the same. At first they entered the time for reloading: after each throw, the players had to wait a few seconds while the supply of energy was replenished with. Then they tried “cartridges” – the whip worked in the same way as any trunk, on the battlefield it was necessary to select batteries and charge it. Then something else … months have gone to work out a variety of options, and now, finally, we balanced it. The whip smoothly fit into the combat stock of the game, no longer knocked out of the overall picture … only became boring. There were no more stunning sensations that the very first, crash -out, unknown whip was no longer. And we decided: “And to hell with everything!"Let everyone beats with a whip as much as they like and when he wants. We hoped that the players simply would not want to ruin the gameplay, leaning on the whip. So it happened.

Well, in the end, it is not so easy to abuse this weapon. Not every monster can be hooked with them – the bosses are too thick and heavy. Also, do not forget that while one enemy hangs in zero gravity, his comrades are alive and continue to shoot at you, so there are no reasons to relax. The main thing to remember: whip is a real game in the game. They do not just need to beat, they need to play.

Physics Tel is an important feature of the game. It was difficult to adapt Unreal Engine for the needs of your gameplay?

Honestly, not too much. Physx provided us with a powerful base, and we quickly mastered it. Naturally, we had to add a lot of unique elements, add a lot of lines of code, but Physx perfectly coped with our requests. The only exception is Flailgun (a gun shooting grenades on the chain). Physx processed it too comprehensive, but we did not need it. As a result, we deliberately simplified the work of weapons so that chain grenades always shoot the same. Everything related to the physics of chains is completely our work.

The developers of network shooters usually cut as much physics as possible to make it easier to optimize the operation of the server. Your multiplayer is completely built on physical interactions ..

Well, I don't know all the technical details. I only know that there was a lot of work. A lot, you understand? Madly a lot. A hell of a lot of work. For example, we have supported by Ragdoll Replication – no one is doing this at all now. In general, a lot of black magic is involved there. I started to remember now, and my head got sick immediately.

Please tell us about the version for RS.

Our team has many hardcore RS-players, and they personally traced that the rest of the RS-players around the world did not remain offended. We have everything that is expected from a RSV version: high resolution support, fine control, smoothing, all kinds of filters. Owners of powerful video cards will see an ultracat picture.

Do not hit the bed bed +100500

The final touch to the combat system – generated tasks. Simply put, periodically the game itself requires certain skills from you. It looks as follows.

An ordinary monster enters the battlefield at first glance. Above his head, in the style of the popular anime “Death Note”, the inscription is directly hanging, indicating that it is with him that. For example, Double Penetration: This means that the enemy must be shot together. Or nom-nom: you need to shove it into the mouth of a dinosaur. Here is a real interception plan. The whole team of players runs to the skeleton of the reptile, waits for the “chosen” enemy to reach them, one rises in a convenient pose for throwing a whip, the second prepares a foot for a kick … three, two, one! And the monster is literally pushed into a greedy mouth.

The most fun begins when the game offers you its company "Dyuknyukemovsky" skill. In this case, it is written above the head of the "lucky": das boot (an unequivocal game of words: das boot is a German film about a submarine, but here we mean boots). The enemy’s face doomed to this skill, he fiercely runs to you, not even suspecting what misfortune awaits him. As soon as someone in the team sees the inscription DAS Boot, a scream is usually heard (check for yourself when the game comes out) “Beat it!", And the entire orava of players rushes to the unfortunate. He is still trying to escape, shoots, waves his hands, seems to say something in his excuse-he is knocked down and begin to just kick his boots … although no, the words “kick” are clearly not enough here. Please remember the most evil, most obscene curse, which indicates the beating of the lying-this is something just that happens in the BulletStorm.

* * *

In general, the situation with the game at the moment is some kind of implausible cloudless. Single epic, how GEARS of WAR. Skirmish crazy, like Crimsonland. And multiplayer mode – he alone draws on a whole game game Left 4 Dead. There should be a catch somewhere, but so far it is not visible. Honestly, if everything is exactly as it seemed to us in London, there is no more sorry for the absence of new GEARS of War on RS.

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